Guardian Wisp


Lo the Guardian Wisp









skills:
Tether

-Lo tethers himself to an allied unit, granting both units 20% bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.

Level 1- 0.75 second stun.
Level 2- 1.25 second stun.
Level 3- 1.75 second stun.
Level 4- 2.25 second stun.

Cooldown: 12 seconds
Manacost: 40

Spirits

- Lo summons 5 ancients Spirits over the course of 4 seconds, the Spirits dance around lo in a circle to protect him. If an enemy hero moves close enough to touch a spirit, the spirit releases its life energy in a burst, damaging all enemies in  a 300 area effect. Non hero units only take minor damage upon toughing a spirit and do not cause them to explode

Level 1- 25 damage per spirit
Level 1- 50 damage per spirit
Level 1- 75 damage per spirit
Level 1- 100 damage per spirit

Cooldown: 20/18/16/14
Manacost: 120/130/140/150

Overcharge

- lo draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 3.5% of his current HP and MP per second. If lo is tethered to an ally the bonuses are also granted to that ally.

Level 1- 40 attack speed, 5% damage prevention
Level 2- 50 attack speed, 10% damage prevention
Level 3- 60 attack speed, 15% damage prevention
Level 4- 70 attack speed, 20% damage prevention

Relocate

- lo temporary relocates himself, along with any tethered hero , to the target location for 12 seconds. There is a casting delay and the enemy has visual indications of the teleport.

Level 1- 2.5 second delay.
Level 2- 2.25 second delay.
Level 3- 2 second delay.

Cooldown: 90/75/60
Manacost: 100

Tauren Warchief


Tauren Chieftain the Cairne Bloodhoof











skills:
Echo Stomp

- Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and tauren Chieftain both deal damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconcious enemies will wake if they get hit. If the spirit is separated from you , it will still perform its part of the spell. 1.4 second cast time

Level 1- Knocks out unnits for 2 seconds. 80 damage.
Level 2- Knocks out unnits for 3 seconds. 80 damage.
Level 3- Knocks out unnits for 4 seconds. 80 damage.
Level 4- Knocks out unnits for 5 seconds. 80 damage.

cooldown:15 seconds
Manacost: 100/115/130/145

Ancestral Spirit

- Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.

Level 1- 120 damage, 3 attack damage per creep. 10 attack damage per hero.
Level 2- 160 damage, 6 attack damage per creep. 20 attack damage per hero.
Level 3- 200 damage, 9 attack damage per creep. 30 attack damage per hero.
Level 4- 240 damage, 12 attack damage per creep. 40 attack damage per hero.

Cooldown: 16 seconds
Manacost:110

Natural Order

- Uses wisdom gathered throughout the ages to reduce everythhing to its most basic level. Removes base magic and physical resistance.

Level 1- 20%
Level 2- 40%
Level 3- 60%
Level 4- 80%

Earth Splitter

- using his mighty axe, tauren Chieftain rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling ineards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum hp.

Level 1-30% Maim for 3 seconds duration.
Level 2-40% Maim for 4 seconds duration.
Level 3-50% Maim for 5 seconds duration.

Cooldown: 100 seconds
Manacost:175

Rooftrellen


Rooftrellen the Treant Protector















skills :
Nature's Gulse

- Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes and gains a 10% movement speed bous, but it must remain near a tree, or the gulse will lst. Rooftrellen will not break his own invisibility while casting spells while under this spell's effeck.

Level 1- Lasts 15 seconds.
Level 2- Lasts 30 seconds.
Level 3- Lasts 45 seconds.
Level 4- Lasts 60 seconds.

cooldown: 10/8/6/4

Leech seed

-Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.

Level 1- Damage and heals for 30 per pulse.
Level 2- Damage and heals for 45 per pulse.
Level 3- Damage and heals for 60 per pulse.
Level 4- Damage and heals for 75 per pulse.

Cooldown: 16/14/12/10
Manacost: 140

Living Armor

- magically creaates an armor vines around a friendly unit or structure, protecting it from harm and healing wounds. Dispels after taking 7 instances of damage.

Level 1- Adds 20 damage block and regenerates 4 hit points per second.
Level 2- Adds 40 damage block and regenerates 7 hit points per second.
Level 3- Adds 60 damage block and regenerates 10 hit points per second.
Level 4- Adds 80 damage block and regenerates 13 hit points per second.

Cooldown: 15 seconds
Manacost: 25

Overgrowth

-Summons an overgrowth of vines and branches. prevents all nearby enemies from moving or attacking.

Level 1- Lasts 3 seconds.
Level 2- Lasts 3.75 seconds.
Level 3- Lasts 4.5 seconds.

Cooldown: 70

Raigor


Raigor the Stonehoof - Earthshaker










Skills:
Fissure

-Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.

Level 1- 125 damage, 1 second stun.
Level 2- 175 damage, 1.25 second stun.
Level 3- 225 damage, 1.5 second stun.
Level 4- 275 damage, 1.75 second stun.

Cooldown: 15 seconds

Enchant Totem

-Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.

Level 1- 75% increased damage.
Level 2- 150% increased damage.
Level 3- 225% increased damage.
Level 4- 300% increased damage.

Aftershock

- the power of Raigor casting a spell causes the earth to shake below him,, dealing additional damage and stunning.

Level 1- 50 damage, 0.6 second stun.
Level 2- 75 damage, 0.9 second stun.
Level 3- 100 damage, 1.2 second stun.
Level 4- 125 damage, 1.5 second stun.

Echo Slam

- Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.

Level 1- 200 initial damage, 40 echo damage
Level 2- 265 initial damage, 55 echo damage
Level 3- 340 initial damage, 70 echo damage

cooldown: 150/130/110

*with aghanim's scepter, Raigor's echo twice per hero

Omniknight


Purist Thunderwrath - Omniknight









Skills:
Purification

-Instantly heals a friendly unit and damages all nearby enemy units.

Level 1- Purifies 90 hit points.
Level 2- Purifies 180 hit points.
Level 3- Purifies 270 hit points.
Level 4- Purifies 360 hit points.

Cooldown: 10 seconds

Repel

- Creates a powerful divine ward that blocks all magic from affecting a target unit.

Level 1- Lasts 6 seconds.
Level 2- Lasts 8 seconds.
Level 3- Lasts 10 seconds.
Level 4- Lasts 12 seconds.

Cooldown: 14 seconds

Degen Aura

-Greatly degenerates th movement and attack capabilities of units that stray too near.

Level 1- Reduces speed by 7%.
Level 2- Reduces speed by 14%.
Level 3- Reduces speed by 21%.
Level 4- Reduces speed by 28%.

Guardian Angel

-Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

Level 1- Lasts 5 seconds.
Level 2- Lasts 6 seconds.
Level 3- Lasts 7 seconds.

Cooldown: 150 seconds.