Knight Davion


 Knight Davion the dragon knight




skills:
Breath Fire

- breaths fire at enemy units which deals damage.

Level 1- 90 damage.
Level 2- 170 damage.
Level 3- 240 damage.
Level 4- 300 damage.

Cooldown: 12 seconds
Mancost: 100/110/120/130

Dragon Tail

- Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Level 1- Deals 25 damage, stuns for 2.5 seconds.
Level 2- Deals 50 damage, stuns for 2.75 seconds.
Level 3- Deals 75 damage, stuns for 3 seconds.
Level 4- Deals 100 damage, stuns for 3.25 seconds.

Cooldown: 9 seconds.

Dragon Blood

- Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.


Level 1- Increases hp regen by 2 and armor by 3.
Level 2- Increases hp regen by 3 and armor by 6.
Level 3- Increases hp regen by 4 and armor by 9.
Level 4- Increases hp regen by 5 and armor by 12.

Elder Dragon Form


- tansorms the dragon knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds. Increases Dragon Tail's cast range.

Level 1- Transform into a Green Dragon with a corrosive breath attack.
Level 2- Transform into a Red Dragon with a splash attack.
Level 3- Transform into a Blue Dragon with an extremely powerful frost attack.

Cooldown: 115
Manacost: 50

Razzil Darkbrew


Razzil Darkbrew the Alchemist






skills:
Acid Spray

- Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 16 seconds.

Level 1- 14 damage per second, reduces by 3.
Level 2- 20 damage per second, reduces by 4.
Level 3- 26 damage per second, reduces by 5.
Level 4- 32 damage per second, reduces by 6.

Cooldown: 22

Unstable Concoction

- Razzil brews up an unstable concoction that he can throw at enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Level 1- Deals up to 150 damage and stuns for up to 1.75 seconds.
Level 2- Deals up to 220 damage and stuns for up to 2.5 seconds.
Level 3- Deals up to 290 damage and stuns for up to 3.25 seconds.
Level 4- Deals up to 360 damage and stuns for up to 4 seconds.

Cooldown: 16 seconds
Manacost: 120

Goblin' s Greed

- The Goblin converts the creep' s corpes into gold. You get more gold for every extra creep you killed in the last 25 seconds. Gives successive bonus gold. Cap of 30 extra gold.

Level 1- 4 bonus gold per enemy.
Level 2- 6 bonus gold per enemy.
Level 3- 8 bonus gold per enemy.
Level 4- 10 bonus gold per enemy.

Chemical Rage

- The Alchemmist causes his Ogre to enter a chemically induced rage reducing base attack cooldown, increasing movement speed and increasing hitpoints and regeneration. Lasts 25 seconds.

Level 1- 1.4 Base Attack Rate and 300 Bonus HP and Regeneration.
Level 2- 1.2 Base Attack Rate and 600 Bonus HP and Regeneration.
Level 3- 1.0 Base Attack Rate and 900 Bonus HP and Regeneration.

Tiny


Tiny the Stone Giant






skills:
Avalanche

- Bombards an area with rocks stunning and damaging enemy land units. A unit tossed in the air gets hit by more rocks.

Level 1- 100 damage.
Level 2- 180 damage.
Level 3- 260 damage.
Level 4- 300 damage.

Cooldown: 17 seconds
Manacost: 120

Toss

- Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves if it is an enemy (damage increases as tiny' s size increases)

Level 1- 1300 range, 75 damage.
Level 2- 1300 range, 150 damage.
Level 3- 1300 range, 225 damage.
Level 4- 1300 range, 300 damage.

Cooldown:10 seconds
Manacost: 120

Craggy Exterior

- Tiny' s body is made of solid granite, causing great pain to those who attack it. Whenever a nearby unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.

Level 1- +2 Armor. 6% chance, 25 stund damage.
Level 2- +3 Armor. 12% chance, 35 stund damage.
Level 3- +4 Armor. 18% chance, 45 stund damage.
Level 4- +5 Armor. 24% chance, 55 stund damage.

Grow!

- Greatly increases Tiny' s power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.

Level 1- 50 bonus damage, 20% reduced attack speed.
Level 2- 100 bonus damage, 35% reduced attack speed.
Level 3- 150 bonus damage, 50% reduced attack speed.

Aghanm's scepter adds siege attack.

SVEN


Sven the Rouge Knight









skills:
Storm Bolt

- Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units. 255 AoE. Stun lasts 2 seconds.

Level 1- 100 damage.
Level 2- 175 damage.
Level 3- 250 damage.
Level 4- 325 damage.

Cooldown: 15 seconds
Manacost: 140

Great Cleave

- Sven strikes with such force that all nearby enemies take damage.

Level 1- 20% damage is splashed.
Level 2- 35% damage is splashed.
Level 3- 50% damage is splashed.
Level 4- 65% damage is splashed.

Warcry

- With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, hearting his allies for battle. Sven and nearby allies gain 12% movespeed and increased armor for 7 seconds. 900 AoE.

Level 1- 12% Movement Speed. +4 armor
Level 2- 12% Movement Speed. +8 armor
Level 3- 12% Movement Speed. +12 armor
Level 4- 12% Movement Speed. +16 armor

Cooldown: 36/30/2/18

God's Strength

-Sven gets pumped up! Adds bonus damage for 25 seconds.

Level 1- Adds 100% damage.
Level 2- Adds 150% damage.
Level 3- Adds 200% damage.

Rexxar


Rexxar the Beastmaster







Skills:
Wild Axes

-Rexxar hurls his two axes outward, which then intersects and return to him. Each axe can only damage a unit once.

Level 1- 90 damage each axe
Level 2- 120 damage each axe
Level 3- 150 damage each axe
Level 4-180 damage each axe

Cooldown: 13 seconds

Call of the Wild

-Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.

Level 1- Summons a Scout Hawk
Level 2- Summons a Scout Hawk and a Quilbeast
Level 3- Summons a Greater Hawk and a Quilbeast
Level 4- Summons a Greater Hawk and a Greater Quilbeast

Cooldown: 40 seconds

Inner Beast

-Released the inner beast inside nearby allies, passively increases their attack speed.

Level 1- Increases attack speed by 18%.
Level 2- Increases attack speed by 26%.
Level 3- Increases attack speed by 32%.
level 4- Increases attack speed by 40%.

Primal Roar(ultimate)

-The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.

Level 1- 200 primary damage, 3 second stun. 100 side damage, 2 second slow.
Level 2- 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.
Level 3- 300 primary damage, 4 second stun. 300 side damage, 4 second slow.

Cooldown: 80/75/70

Rexxar's ultimate skill improves cooldown and cast range (Agahnim's scepter)