DotA Map 6.78b 6v6

DotA Map 6.78b 6v6 via GameWebz is the expansion map of 6.78b which provides us lots of new items. This is the latest map IceFrog has made. Im pretty much sure that lots of player will enjoy playing this one. So get your own map and find more friends to play as will see the 6v6 version of DotA map.

Rigwarl


Rigwarl the Bristleback








skills:
Viscous Nasal Goo

-covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative.
Lasts 5 seconds.

Level 1- -1armor, 20% and 3% slow a cast.
Level 2- -1armor, 20% and 6% slow a cast.
Level 3- -2armor, 20% and 9% slow a cast.
Level 4- -2armor, 20% and 12% slow a cast.

Cooldown: 1.5 seconds.

Quill Spray

- sprays enemy units with quills dealing damage in a 635 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. Damage type is physical.

Level 1- 20 direct damage. 30 stacking damage.
Level 2- 40 direct damage. 30 stacking damage.
Level 3- 60 direct damage. 30 stacking damage.
Level 4- 80 direct damage. 30 stacking damage.

Cooldown: 3

Bristleback

- Rigwarl covers his back in spines. causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 250 damage.

Level 1- 16% reduced from rear, 8% from sides.
Level 2- 24% reduced from rear, 12% from sides.
Level 3- 32% reduced from rear, 16% from sides.
Level 4- 40% reduced from rear, 20% from sides.

Warpath

- Everytime Rigwarl casts a spell, he works himself into a fury. Movement speed and attack damage increases on repeated spell casts. Lasts 10 seconds. Stacks up to 5 times.

Level 1- 20 Damage/ 5% MS Base +20 Damage/1% MS stack.
Level 2- 25 Damage/ 7% MS Base +25 Damage/2% MS stack.
Level 3- 30 Damage/ 10% MS Base +30 Damage/3% MS stack.

Huskar


Huskar the Sacred Warrior







skills:
Vitality

- magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.

Level 1- 5(15)% of amain attribte +2 hp regen per second.
Level 2- 10(30)% of amain attribte +4 hp regen per second.
Level 3- 15(45)% of amain attribte +6 hp regen per second.
Level 4- 20(60)% of amain attribte +8 hp regen per second.

Cooldown: 25 seconds
Manacost: 170

Burning Spear

- using his own life force to seet them a aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Stacks indefinitely, Lasts 7 seconds.

Level 1- 4 damage per second
Level 2- 8 damage per second
Level 3- 12 damage per second
Level 4- 16 damage per second

Cooldown: 0
Health cost: 15

Orb effects do not stack
Buff placers do not stack

Berserker's Blood

- Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Level 1- 3% IAS and 2 damage.
Level 2- 6% IAS and 4 damage.
Level 3- 9% IAS and 6 damage.
Level 4- 12% IAS and 8 damage.

Life Break

-Huskar reaches into the well of hiss own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its current hp. Slows target by 50% for 5 seconds.Huskar pays a certain percentage of his HP to cast this.

Level 1- Huskar pays 35% of his current HP to cast.
Level 2- Huskar pays 30% of his current HP to cast.
Level 3- Huskar pays 25% of his current HP to cast.

Cooldown: 45/30/15

Scepter Upgradeable: INcreases damage dealt and reduces cooldown.

Rattletrap


Rattletrap the Clockwerk Goblin



skills:

Battery Assault

-Discharges high-powered sharpnel from openings in Rattletrap' s clockwork upon a random nearby target dealing minor magical damage and ministun every 0.7 seconds . Lasts 10.5  seconds.

Level 1- 15 Damage.
Level 2- 35 Damage.
Level 3- 55 Damage.
Level 4- 75 Damage.

Cooldown: 32/28/24/20
Manacost: 75

Power Cog

- The clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. IF an enemy unit with mana goes near an element from the outside it gets shocked for some HP and mana and is knocked back. An element powers down if it shocks a unit.

Level 1- Lasts 5 seconds. 80 Shock.
Level 2- Lasts 6 seconds. 120 Shock.
Level 3- Lasts 7 seconds. 160 Shock.
Level 4- Lasts 8 seconds. 200 Shock.

Cooldown: 15 seconds
Manacost: 50/60/70/80

Rocket Flare

- fires a fast moving missile at a target area on the map, revealing the targeted area for 10 seconds. Upon impact it damages enemy units in the 575 AOE explosion.

Level 1- Deals 80 damage.
Level 2- Deals 120 damage.
Level 3- Deals 160 damage.
Level 4- Deals 200 damage.

Cooldown: 20/18/16/14
Manacost: 50

Hookshot

- fires a grappling, piston-like attchment at a unit or location. It will latch on the first non-neutral target it encounters, pulling youu to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.

Level 1- 2000 range, 100 collision damage and 1 second collision stun.
Level 2- 2500 range, 200 collision damage and 1.5 second collision stun.
Level 3- 3000 range, 300 collision damage and 2 second collision stun.

Cooldown: 70/55/40
Manacost: 150

Agahnim's scepter Lowers its cooldown.

Knight Davion


 Knight Davion the dragon knight




skills:
Breath Fire

- breaths fire at enemy units which deals damage.

Level 1- 90 damage.
Level 2- 170 damage.
Level 3- 240 damage.
Level 4- 300 damage.

Cooldown: 12 seconds
Mancost: 100/110/120/130

Dragon Tail

- Knight Davion bashes a melee-range enemy target with the fury of a dragon's tail swipe. Stuns the target and deals minor damage.

Level 1- Deals 25 damage, stuns for 2.5 seconds.
Level 2- Deals 50 damage, stuns for 2.75 seconds.
Level 3- Deals 75 damage, stuns for 3 seconds.
Level 4- Deals 100 damage, stuns for 3.25 seconds.

Cooldown: 9 seconds.

Dragon Blood

- Grants Dragon Knight blood from his ancient ancestral dragon heritage, which increases health regeneration and armor.


Level 1- Increases hp regen by 2 and armor by 3.
Level 2- Increases hp regen by 3 and armor by 6.
Level 3- Increases hp regen by 4 and armor by 9.
Level 4- Increases hp regen by 5 and armor by 12.

Elder Dragon Form


- tansorms the dragon knight into a powerful elder dragon. Gives 25 movement speed boost. Lasts 60 seconds. Increases Dragon Tail's cast range.

Level 1- Transform into a Green Dragon with a corrosive breath attack.
Level 2- Transform into a Red Dragon with a splash attack.
Level 3- Transform into a Blue Dragon with an extremely powerful frost attack.

Cooldown: 115
Manacost: 50

Razzil Darkbrew


Razzil Darkbrew the Alchemist






skills:
Acid Spray

- Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 16 seconds.

Level 1- 14 damage per second, reduces by 3.
Level 2- 20 damage per second, reduces by 4.
Level 3- 26 damage per second, reduces by 5.
Level 4- 32 damage per second, reduces by 6.

Cooldown: 22

Unstable Concoction

- Razzil brews up an unstable concoction that he can throw at enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Level 1- Deals up to 150 damage and stuns for up to 1.75 seconds.
Level 2- Deals up to 220 damage and stuns for up to 2.5 seconds.
Level 3- Deals up to 290 damage and stuns for up to 3.25 seconds.
Level 4- Deals up to 360 damage and stuns for up to 4 seconds.

Cooldown: 16 seconds
Manacost: 120

Goblin' s Greed

- The Goblin converts the creep' s corpes into gold. You get more gold for every extra creep you killed in the last 25 seconds. Gives successive bonus gold. Cap of 30 extra gold.

Level 1- 4 bonus gold per enemy.
Level 2- 6 bonus gold per enemy.
Level 3- 8 bonus gold per enemy.
Level 4- 10 bonus gold per enemy.

Chemical Rage

- The Alchemmist causes his Ogre to enter a chemically induced rage reducing base attack cooldown, increasing movement speed and increasing hitpoints and regeneration. Lasts 25 seconds.

Level 1- 1.4 Base Attack Rate and 300 Bonus HP and Regeneration.
Level 2- 1.2 Base Attack Rate and 600 Bonus HP and Regeneration.
Level 3- 1.0 Base Attack Rate and 900 Bonus HP and Regeneration.

Tiny


Tiny the Stone Giant






skills:
Avalanche

- Bombards an area with rocks stunning and damaging enemy land units. A unit tossed in the air gets hit by more rocks.

Level 1- 100 damage.
Level 2- 180 damage.
Level 3- 260 damage.
Level 4- 300 damage.

Cooldown: 17 seconds
Manacost: 120

Toss

- Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves if it is an enemy (damage increases as tiny' s size increases)

Level 1- 1300 range, 75 damage.
Level 2- 1300 range, 150 damage.
Level 3- 1300 range, 225 damage.
Level 4- 1300 range, 300 damage.

Cooldown:10 seconds
Manacost: 120

Craggy Exterior

- Tiny' s body is made of solid granite, causing great pain to those who attack it. Whenever a nearby unit attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.

Level 1- +2 Armor. 6% chance, 25 stund damage.
Level 2- +3 Armor. 12% chance, 35 stund damage.
Level 3- +4 Armor. 18% chance, 45 stund damage.
Level 4- +5 Armor. 24% chance, 55 stund damage.

Grow!

- Greatly increases Tiny' s power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.

Level 1- 50 bonus damage, 20% reduced attack speed.
Level 2- 100 bonus damage, 35% reduced attack speed.
Level 3- 150 bonus damage, 50% reduced attack speed.

Aghanm's scepter adds siege attack.

SVEN


Sven the Rouge Knight









skills:
Storm Bolt

- Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units. 255 AoE. Stun lasts 2 seconds.

Level 1- 100 damage.
Level 2- 175 damage.
Level 3- 250 damage.
Level 4- 325 damage.

Cooldown: 15 seconds
Manacost: 140

Great Cleave

- Sven strikes with such force that all nearby enemies take damage.

Level 1- 20% damage is splashed.
Level 2- 35% damage is splashed.
Level 3- 50% damage is splashed.
Level 4- 65% damage is splashed.

Warcry

- With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, hearting his allies for battle. Sven and nearby allies gain 12% movespeed and increased armor for 7 seconds. 900 AoE.

Level 1- 12% Movement Speed. +4 armor
Level 2- 12% Movement Speed. +8 armor
Level 3- 12% Movement Speed. +12 armor
Level 4- 12% Movement Speed. +16 armor

Cooldown: 36/30/2/18

God's Strength

-Sven gets pumped up! Adds bonus damage for 25 seconds.

Level 1- Adds 100% damage.
Level 2- Adds 150% damage.
Level 3- Adds 200% damage.

Rexxar


Rexxar the Beastmaster







Skills:
Wild Axes

-Rexxar hurls his two axes outward, which then intersects and return to him. Each axe can only damage a unit once.

Level 1- 90 damage each axe
Level 2- 120 damage each axe
Level 3- 150 damage each axe
Level 4-180 damage each axe

Cooldown: 13 seconds

Call of the Wild

-Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.

Level 1- Summons a Scout Hawk
Level 2- Summons a Scout Hawk and a Quilbeast
Level 3- Summons a Greater Hawk and a Quilbeast
Level 4- Summons a Greater Hawk and a Greater Quilbeast

Cooldown: 40 seconds

Inner Beast

-Released the inner beast inside nearby allies, passively increases their attack speed.

Level 1- Increases attack speed by 18%.
Level 2- Increases attack speed by 26%.
Level 3- Increases attack speed by 32%.
level 4- Increases attack speed by 40%.

Primal Roar(ultimate)

-The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.

Level 1- 200 primary damage, 3 second stun. 100 side damage, 2 second slow.
Level 2- 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.
Level 3- 300 primary damage, 4 second stun. 300 side damage, 4 second slow.

Cooldown: 80/75/70

Rexxar's ultimate skill improves cooldown and cast range (Agahnim's scepter)

Guardian Wisp


Lo the Guardian Wisp









skills:
Tether

-Lo tethers himself to an allied unit, granting both units 20% bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.

Level 1- 0.75 second stun.
Level 2- 1.25 second stun.
Level 3- 1.75 second stun.
Level 4- 2.25 second stun.

Cooldown: 12 seconds
Manacost: 40

Spirits

- Lo summons 5 ancients Spirits over the course of 4 seconds, the Spirits dance around lo in a circle to protect him. If an enemy hero moves close enough to touch a spirit, the spirit releases its life energy in a burst, damaging all enemies in  a 300 area effect. Non hero units only take minor damage upon toughing a spirit and do not cause them to explode

Level 1- 25 damage per spirit
Level 1- 50 damage per spirit
Level 1- 75 damage per spirit
Level 1- 100 damage per spirit

Cooldown: 20/18/16/14
Manacost: 120/130/140/150

Overcharge

- lo draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 3.5% of his current HP and MP per second. If lo is tethered to an ally the bonuses are also granted to that ally.

Level 1- 40 attack speed, 5% damage prevention
Level 2- 50 attack speed, 10% damage prevention
Level 3- 60 attack speed, 15% damage prevention
Level 4- 70 attack speed, 20% damage prevention

Relocate

- lo temporary relocates himself, along with any tethered hero , to the target location for 12 seconds. There is a casting delay and the enemy has visual indications of the teleport.

Level 1- 2.5 second delay.
Level 2- 2.25 second delay.
Level 3- 2 second delay.

Cooldown: 90/75/60
Manacost: 100

Tauren Warchief


Tauren Chieftain the Cairne Bloodhoof











skills:
Echo Stomp

- Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and tauren Chieftain both deal damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconcious enemies will wake if they get hit. If the spirit is separated from you , it will still perform its part of the spell. 1.4 second cast time

Level 1- Knocks out unnits for 2 seconds. 80 damage.
Level 2- Knocks out unnits for 3 seconds. 80 damage.
Level 3- Knocks out unnits for 4 seconds. 80 damage.
Level 4- Knocks out unnits for 5 seconds. 80 damage.

cooldown:15 seconds
Manacost: 100/115/130/145

Ancestral Spirit

- Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.

Level 1- 120 damage, 3 attack damage per creep. 10 attack damage per hero.
Level 2- 160 damage, 6 attack damage per creep. 20 attack damage per hero.
Level 3- 200 damage, 9 attack damage per creep. 30 attack damage per hero.
Level 4- 240 damage, 12 attack damage per creep. 40 attack damage per hero.

Cooldown: 16 seconds
Manacost:110

Natural Order

- Uses wisdom gathered throughout the ages to reduce everythhing to its most basic level. Removes base magic and physical resistance.

Level 1- 20%
Level 2- 40%
Level 3- 60%
Level 4- 80%

Earth Splitter

- using his mighty axe, tauren Chieftain rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling ineards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum hp.

Level 1-30% Maim for 3 seconds duration.
Level 2-40% Maim for 4 seconds duration.
Level 3-50% Maim for 5 seconds duration.

Cooldown: 100 seconds
Manacost:175

Rooftrellen


Rooftrellen the Treant Protector















skills :
Nature's Gulse

- Changes a target friendly unit's appearance so that it blends in with the forest. It is invisible to enemies eyes and gains a 10% movement speed bous, but it must remain near a tree, or the gulse will lst. Rooftrellen will not break his own invisibility while casting spells while under this spell's effeck.

Level 1- Lasts 15 seconds.
Level 2- Lasts 30 seconds.
Level 3- Lasts 45 seconds.
Level 4- Lasts 60 seconds.

cooldown: 10/8/6/4

Leech seed

-Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.

Level 1- Damage and heals for 30 per pulse.
Level 2- Damage and heals for 45 per pulse.
Level 3- Damage and heals for 60 per pulse.
Level 4- Damage and heals for 75 per pulse.

Cooldown: 16/14/12/10
Manacost: 140

Living Armor

- magically creaates an armor vines around a friendly unit or structure, protecting it from harm and healing wounds. Dispels after taking 7 instances of damage.

Level 1- Adds 20 damage block and regenerates 4 hit points per second.
Level 2- Adds 40 damage block and regenerates 7 hit points per second.
Level 3- Adds 60 damage block and regenerates 10 hit points per second.
Level 4- Adds 80 damage block and regenerates 13 hit points per second.

Cooldown: 15 seconds
Manacost: 25

Overgrowth

-Summons an overgrowth of vines and branches. prevents all nearby enemies from moving or attacking.

Level 1- Lasts 3 seconds.
Level 2- Lasts 3.75 seconds.
Level 3- Lasts 4.5 seconds.

Cooldown: 70

Raigor


Raigor the Stonehoof - Earthshaker










Skills:
Fissure

-Slams the ground with the Raigor's mighty totem, causing the ground to crack open front of him, damaging opponents and leaving an impassable crevasse for a period of time.

Level 1- 125 damage, 1 second stun.
Level 2- 175 damage, 1.25 second stun.
Level 3- 225 damage, 1.5 second stun.
Level 4- 275 damage, 1.75 second stun.

Cooldown: 15 seconds

Enchant Totem

-Empowers the totem resting on Raigor's back, causing it to deal extra damage on the next attack.

Level 1- 75% increased damage.
Level 2- 150% increased damage.
Level 3- 225% increased damage.
Level 4- 300% increased damage.

Aftershock

- the power of Raigor casting a spell causes the earth to shake below him,, dealing additional damage and stunning.

Level 1- 50 damage, 0.6 second stun.
Level 2- 75 damage, 0.9 second stun.
Level 3- 100 damage, 1.2 second stun.
Level 4- 125 damage, 1.5 second stun.

Echo Slam

- Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.

Level 1- 200 initial damage, 40 echo damage
Level 2- 265 initial damage, 55 echo damage
Level 3- 340 initial damage, 70 echo damage

cooldown: 150/130/110

*with aghanim's scepter, Raigor's echo twice per hero

Omniknight


Purist Thunderwrath - Omniknight









Skills:
Purification

-Instantly heals a friendly unit and damages all nearby enemy units.

Level 1- Purifies 90 hit points.
Level 2- Purifies 180 hit points.
Level 3- Purifies 270 hit points.
Level 4- Purifies 360 hit points.

Cooldown: 10 seconds

Repel

- Creates a powerful divine ward that blocks all magic from affecting a target unit.

Level 1- Lasts 6 seconds.
Level 2- Lasts 8 seconds.
Level 3- Lasts 10 seconds.
Level 4- Lasts 12 seconds.

Cooldown: 14 seconds

Degen Aura

-Greatly degenerates th movement and attack capabilities of units that stray too near.

Level 1- Reduces speed by 7%.
Level 2- Reduces speed by 14%.
Level 3- Reduces speed by 21%.
Level 4- Reduces speed by 28%.

Guardian Angel

-Grants all nearby friendly units near physical invulnerability and increases hit point regeneration greatly.

Level 1- Lasts 5 seconds.
Level 2- Lasts 6 seconds.
Level 3- Lasts 7 seconds.

Cooldown: 150 seconds.