Guardian Wisp


Lo the Guardian Wisp









skills:
Tether

-Lo tethers himself to an allied unit, granting both units 20% bonus movement speed. Any enemy units that contact the tether will be stunned. The tether will break if it stretches beyond 900 units. Lasts 12 seconds.

Level 1- 0.75 second stun.
Level 2- 1.25 second stun.
Level 3- 1.75 second stun.
Level 4- 2.25 second stun.

Cooldown: 12 seconds
Manacost: 40

Spirits

- Lo summons 5 ancients Spirits over the course of 4 seconds, the Spirits dance around lo in a circle to protect him. If an enemy hero moves close enough to touch a spirit, the spirit releases its life energy in a burst, damaging all enemies in  a 300 area effect. Non hero units only take minor damage upon toughing a spirit and do not cause them to explode

Level 1- 25 damage per spirit
Level 1- 50 damage per spirit
Level 1- 75 damage per spirit
Level 1- 100 damage per spirit

Cooldown: 20/18/16/14
Manacost: 120/130/140/150

Overcharge

- lo draws on more energy than he can safely handle, granting him bonus attack speed and damage reduction, but draining 3.5% of his current HP and MP per second. If lo is tethered to an ally the bonuses are also granted to that ally.

Level 1- 40 attack speed, 5% damage prevention
Level 2- 50 attack speed, 10% damage prevention
Level 3- 60 attack speed, 15% damage prevention
Level 4- 70 attack speed, 20% damage prevention

Relocate

- lo temporary relocates himself, along with any tethered hero , to the target location for 12 seconds. There is a casting delay and the enemy has visual indications of the teleport.

Level 1- 2.5 second delay.
Level 2- 2.25 second delay.
Level 3- 2 second delay.

Cooldown: 90/75/60
Manacost: 100

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