Huskar


Huskar the Sacred Warrior







skills:
Vitality

- magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.

Level 1- 5(15)% of amain attribte +2 hp regen per second.
Level 2- 10(30)% of amain attribte +4 hp regen per second.
Level 3- 15(45)% of amain attribte +6 hp regen per second.
Level 4- 20(60)% of amain attribte +8 hp regen per second.

Cooldown: 25 seconds
Manacost: 170

Burning Spear

- using his own life force to seet them a aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Stacks indefinitely, Lasts 7 seconds.

Level 1- 4 damage per second
Level 2- 8 damage per second
Level 3- 12 damage per second
Level 4- 16 damage per second

Cooldown: 0
Health cost: 15

Orb effects do not stack
Buff placers do not stack

Berserker's Blood

- Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.

Level 1- 3% IAS and 2 damage.
Level 2- 6% IAS and 4 damage.
Level 3- 9% IAS and 6 damage.
Level 4- 12% IAS and 8 damage.

Life Break

-Huskar reaches into the well of hiss own life force to heavily damage an enemy. Huskar is magic immune while charging towards the target. The target takes damage equal to 50% of its current hp. Slows target by 50% for 5 seconds.Huskar pays a certain percentage of his HP to cast this.

Level 1- Huskar pays 35% of his current HP to cast.
Level 2- Huskar pays 30% of his current HP to cast.
Level 3- Huskar pays 25% of his current HP to cast.

Cooldown: 45/30/15

Scepter Upgradeable: INcreases damage dealt and reduces cooldown.

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